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 Research & Analysis

The War Gaming Department strives to provide interested parties with intellectually honest analysis of complex problems.
 

Rigorous methods help us to avoid bias in analysis and post-game reporting.

Our data collection techniques and analytical methods vary greatly depending upon our sponsors’ objectives and ensuing war game design.

We strive to analyze what the players said during the war game, why they said it, and what the implications of these data are for a particular issue.

Because many of the issues that interested parties ask us to explore involve qualitative issues and data (e.g., decision-making processes), war games rarely allow for inferential analysis. In other words, war games are not predictive; we cannot make generalizations beyond the data about how future players might respond to the problem at hand.

The War Gaming Department employs a wide range of methods such as survey research, ethnography, and grounded induction to examine topics of interest to our sponsors. We also use a wide range of visualization tools which allow us to analyze large amounts of disparate data, uncover seemingly unrelated links, and display complex information in a clear and coherent way.

 All of these tools and techniques afford us the opportunity to provide meaningful information to decision makers in a fast-paced operational or strategic environment.